Individual Low Net
USGA and local rules apply to all tournaments unless otherwise noted
This is an individual event
Each player plays their own ball recording a gross score for every hole
Handicap: 95% of current index
A score card will be kept for each foursome
Figure the NET score by subtracting your course handicap from the total gross score and enter the result in the space provided on the card
Better Ball of Partners
USGA and local rules apply to all tournaments unless otherwise noted
This is a 2-player team event
Each player plays their own ball recording a gross score for every hole
Handicap: 85% of course handicap at current index
One score card will be kept for each twosome
Select the best NET score of the twosome for each hole and record in the space provided on the card
At the end of the round total the best ball NET scores. Record the result in the space provided on the card
One Best Ball of Foursome
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Each player plays their own ball recording a gross score for every hole
Handicap: 75% of course handicap at current index
A score card will be kept for each 4-some.
Using the allowance handicaps, total the best NET single score of the 4-some for each hole and record in the space provided on the card
At the end of the round total all single best ball NET scores. Record the result in the space provided on the card
Two Best Balls of Foursome
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Each player plays their own ball recording a gross score for every hole
Handicap: 85% of course handicap ay current index
A score card will be kept for each 4-some
Using the allowance handicaps, total the 2 best NET scores of the 4-some for each hole and record in the space provided on the card
At the end of the round total all 2 best ball NET scores. Record the result in the space provided on the card
Three Best Balls of Foursome
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Each player plays their own ball and records a gross score for every hole
Handicap: 100% of course handicap at current index
One score card will be kept for each team
Using the allowance handicaps, total the 3 best NET scores of the 4-some for each hole and record in the space provided on the card
At the end of the round, total the 3 best ball NET scores recording the result in the space provided on the card
Stableford
USGA and local rules apply to all tournaments unless otherwise noted.
This may be an individual or team event.
Each player plays their own ball recording a gross score for every hole
Current index is used, with playing handicap at 95% for singles, 85% for teams
A score card will be kept for each foursome
Directly under the gross scores, enter the Stableford points based on the NET score as shown in the following table:
Double Bogey or worse 0
Bogey 1
Par 2
Birdie 3
Eagle 4
Albatross 5
Modified Stableford
USGA and local rules apply to all tournaments unless otherwise noted.
This may be an individual or team event.
Each player plays their own ball recording a gross score for every hole
Current index is used, with playing handicap at 95% for singles, 85% for teams
A score card will be kept for each foursome
Directly under the gross scores, enter the Stableford points based on the NET score as shown in the following table:
Double Bogey or worse -3
Bogey -1
Par 0
Birdie 2
Eagle 5
Albatross 8
Scramble - Two Player
USGA and local rules apply to all tournaments unless otherwise noted
This is a 2-player team event
Handicaps: 35% of lowest player index plus 15% of highest player index, both at current index
The team gross score for each hole must be recorded in the space provided on the score card beneath the player’s names of the hole played
Each player shall tee off. Pick the best shot. Balls may be lifted, cleaned and placed within one club length of the selected ball. Each will hit from that spot.
The one club-length rule must be applied as follows:
o Cannot be used to remove ball from a hazard
o Cannot be used to remove ball from a bunker
o Cannot be used to move ball from rough to fairway
o Cannot be used to move ball onto the green
o Cannot be used on the green
o Can be used to get relief from a tree or divot etc.Play continues in this fashion until the team has reached the green
Upon reaching the green, mark the ball of choice. Each player will putt from that spot continuing until the ball is holed. A player may tap in a close putt before his partner attempts the putt. If the partner then makes his putt, the tap-in doesn’t count but the partner’s does. If the partner misses his putt, the tap-in then counts. Balls not marked on the green can’t be used as putting choice
Continue play as above for the all 18 holes with each player driving on each hole. At least 6 drives must be used for each player. Drives on par 3’s count.
KEEP TRACK of the drives used by each player
At the end of the round total the gross scores, subtract the team handicap, and record the result in the space provided on the card
DO NOT post the score
Scramble - Four Player
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Handicaps: 25% of lowest player index plus, 20% of next lowest plus, 15% of next lowest plus, 10% of highest player index
The team gross score for each hole must be recorded in the space provided on the score card beneath the player’s names of the hole played
Each player shall tee off. Pick the best shot. Balls may be lifted, cleaned and placed within one club length of the selected ball. Each will hit from that spot.
The one club-length rule must be applied as follows:
o Cannot be used to remove ball from a hazard
o Cannot be used to remove ball from a bunker
o Cannot be used to move ball from rough to fairway
o Cannot be used to move ball onto the green
o Cannot be used on the green
o Can be used to get relief from a tree or divot etc.Play continues in this fashion until the team has reached the green
Upon reaching the green, mark the ball of choice. Each player will putt from that spot continuing until the ball is holed. A player may tap in a close putt before his partner attempts the putt. If the partner then makes his putt, the tap-in doesn’t count but the partner’s does. If the partner misses his putt, the tap-in then counts. Balls not marked on the green can’t be used as putting choice
Continue play as above for the all 18 holes with each player driving on each hole. At least 3 drives must be used for each player. Drives on par 3’s count.
KEEP TRACK of the drives used by each player
At the end of the round total the gross scores, subtract the team handicap, and record the result in the space provided on the card
DO NOT post the score
Best Ball of A/B and C/D
USGA and local rules apply to all tournaments unless otherwise noted.
This is a 4-player team event
Each player plays their own ball and records a gross score for every hole
85% of course handicap at current index
One score card will be kept for each foursome
Form pairs as follows: the 2 lowest handicap players of the foursome will be the A & B pair. The remaining 2 players will be the C & D pair. The lowest handicap will be the A player and on up to the D player who will be the highest handicap player
The A player will be the first player listed on the card with the B, C and D players following in order
Select the best NET score of EACH PAIR for each hole, add them together and record in the space provided on the card just beneath the player’s names and in the column of the hole played
At the end of the round total the BEST BALL NET scores, record the result in the space provided on the card.
A variation of this game (A/D and B/C) can be played exactly the same except A pairs with D and B pairs with C.
Designated Ball plus one Best Ball of three
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Each player plays their own ball recording a gross score for every hole
95% of course handicap at current index
A score card will be kept for each foursome
The 1st player listed on the card will be the Designated Ball for the 1st, 5th, 9th, 13th & 17th holes. His/Her NET score must be used on each of those holes
The 2nd player on the card will be the Designated Ball for the 2nd, 6th, 10th, 14th, & 18th holes. His/Her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
The 3rd player on the card will be the Designated Ball for the 3rd, 7th, 11th, & 15th holes. His/Her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
The 4th player on the card will be the Designated Ball for the 4th, 8th, 12th, & 16th holes. His/Her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
Total the NET scores of the Designated Ball player and the best ball of the remaining 3 players for each hole and record in the space provided on the card.
At the end of the round total the Designated Ball NET scores and the best ball NET scores. Record the result in space provided on the card
Designated Ball plus two Best Balls of three
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Each player plays their own ball recording a gross score for every hole
95% of course handicap at current index
A score card will be kept for each foursome
The 1st player listed on the card will be the Designated Ball for the 1st, 5th, 9th, 13th & 17th holes. His/Her NET score must be used on each of those holes
The 2nd player on the card will be the Designated Ball for the 2nd, 6th, 10th, 14th, & 18th holes. His/Her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
The 3rd player on the card will be the Designated Ball for the 3rd, 7th, 11th, & 15th holes. His/Her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
The 4th player on the card will be the Designated Ball for the 4th, 8th, 12th, & 16th holes. His/Her NET score must be used on each of those holes. Repeat the process for the remaining 2 players
Total the NET scores of the Designated Ball player and the two best balls of the remaining 3 players for each hole and record in the space provided on the card.
At the end of the round total the Designated Ball NET scores and the best ball NET scores. Record the result in space provided on the card
1-2-3 Waltz
USGA and local rules apply to all tournaments unless otherwise noted.
This is a 4-player team event
Each player plays their own ball recording a gross score for every hole
85% of course handicap at current index
One score card will be kept for each team
For the 1st hole the best NET score of the team will be recorded in the space provided on the card beneath the player’s names and in the 1st hole column
For the 2nd hole the sum of the two best NET scores of the team will be recorded in the space provided on the card
For the 3rd hole the sum of the three best NET scores of the team will be recorded in the scoring row in the 3rd hole column
Repeat the above process for the remainder of the holes, using the best NET score for the 4th hole, 2 best NET scores for the 5th hole, 3 best NET scores for the 6th hole and so on until the round is completed.
At the end of the round total the 1-2-3 Waltz scores and record the result in the space provided on the card
3-2-1 Cha-Cha-Cha
USGA and local rules apply to all tournaments unless otherwise noted
This is a 4-player team event
Each player plays their own ball recording a gross score for every hole
85% of course handicap at current index
One score card will be kept for each team
For the 1st hole; the sum of the 3 best NET scores of the team will be recorded in the space provided on the card in the 1st hole column
For the 2nd hole; the sum of the 2 best NET scores of the team will be recorded in the space provided on the card in the 2nd hole column
For the 3rd hole; the best NET score of the team will be recorded in the space provided on the card in the 3rd hole column
Repeat the above process for the remainder of the holes, using the 3 best NET scores for the 4th hole, 2 best NET scores for the 5th hole, the best NET score for the 6th hole, and so on until the round is completed.
Upon completion total the scores, record the result in the space provided on the card
Two Player Pinehurst (aka Chapman)
USGA and local rules apply to all tournaments unless otherwise noted
This is a 2-player team event
Scores will be kept for each 2-person team
Handicap: 60% of lowest player index plus 40% of highest player index.
Both team members tee off on every hole
Each plays the partner’s ball for the second shot. After the second shot, the partners select the ball with which they wish to score and play. The third shot will be made by the player whose second shot was NOT chosen. The partners will alternate hitting that selected ball until the hole is completed.
A team is penalized 2 strokes if a player hits out of turn with the third shot and all subsequent shots. The order of play is not changed if a player incurs a penalty. Play must return to the proper order which means the person who hit out of order also plays the next shot
Record the team’s GROSS score for each hole.
The net score is determined by subtracting the team’s allowed handicap from the total gross score.
Horse Race
Five-hole horse race beginning on hole #1
The team with the lowest combined course handicap plays scratch. All other team handicaps are calculated as: (team combined course handicap - the course handicap of the team with the lowest handicap) x 40%. Strokes applied as they fall on the card.
All scoring is on a net basis and all local course rules apply.
Two-person teams, alternating shots, playing the same ball. Balls must be marked with a designated team number. Alternating shots continue from hole to hole. If a chip-off (see below) is required to break a tie, the chip-off shot is considered a shot in the alternating shot order.
Putting will not commence until all teams have reached the green. Putting order on the first four holes will be “inside out” (closest to the hole will putt first). On the fifth hole, putting order will be “outside in.”
Approximately 20% of the total number of teams will be eliminated after each hole (Note: the actual number of teams eliminated each hole will be predetermined before the competition, based on the number of teams entered in the horse race).
Team elimination is based on the worst net scores per hole.
Ties are broken each hole (and on the final hole) using a “chip-off” with closest-to-the-hole as the metric. Chip-off locations are determined by the Pro, and chip-off participants are not allowed to watch competing chips.
Winner is the last team standing.